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Future Villagers produced should be tasked to gathering these sources of Food, building Granaries, Storage Pits, or Docks as necessary. After sending the next one or two Villagers to scout the player's surroundings, begin sending Villagers to gather wood, building Houses as needed until they can afford a Storage Pit to drop wood off at.īy this point, additional food sources should have been found, either in the form of berries, huntable animals, or fish. They'll want six Villagers gathering berries as most civilizations to maintain constant Villager production. Then, they should build a Granary by the berries to start getting food. Players should start by building one or two Houses before exploring until they find berries. Exploring and keeping the explorers alive.Creating the mandatory two Stone Age buildings to advance.Building Houses at a pace that neither leads to idle Town Center time nor a shortage of wood for other buildings.Maintaining a high Villager production rate.Players face four main challenges when trying to expand and advance quickly in the Stone Age. This is due to the more random nature of resource allocation in this game's random maps. Compared to some other games in the series, Age of Empires can have relatively loose build orders.
